ReLeased! (GL?)


WAAAAAY back in 2017, I released a version of RLGL to the App Store. It was written in Swift so I could learn that language/ecosystem.

Now, here I am - after a week of diligent after-hours effort - with a version written in Ruby using the excellent DragonRuby Game Toolkit!

Be gentle!

I have some TODOs (proper random seed selection/notification, proper high score tracking, animation for the card swipes, other similar surprises), but I’m pleased with the core loop.

Files

rlgl-html5.zip Play in browser
32 days ago

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